Our Team

Chip Lambert

Chip Lambert

Technical Director

Chip Lambert has been playing video games for almost 35 years and tabletop role-playing games for over 26 years. His love for these two worlds brought him down the path of game development for both starting back in 1999 developing mods for Half-Life. He has experience with various video game engines such as Torque, Unreal Engine, and Unity. Currently he is working on bringing Tim Robinette’s vision of In Darkness to life and assisting Jeremy Webb with the creation of the two Aeternum brands.

Steve Kessinger

Steve Kessinger

Business Operations

Steve Kessinger began working with Chip Lambert on independent gaming projects in 1999, first with the highly-hyped Half-Life mod, Assimilation. After working on other various projects over the years, Steve and Chip partnered to form Crusader Games. Steve currently serves as the lead for Business Operations and is the lead content creator for Dungeons & Dragons 5th Edition content to be released to the Dungeon Master’s Guild. He is also involved in design, project management, and producing aspects of other Crusader Games projects.

Tim Robinette

Tim Robinette

Lead Game Designer

Practically born with an Atari joystick in his hand, Tim Robinette was introduced to gaming at a very early age. As he grew, the desire to design his own games did as well. Tim began to teach himself programming in elementary school, and explore early concepts in game design as well. Shortly after Doom was released in 1993, Tim began gravitating toward level design as a hobby and eventually picked up creating custom maps and mods for games like Doom, Half-Life, and Unreal.

Jeremy Webb

Jeremy Webb

Creative Director

Bio not available

Rob Kidwell

Rob Kidwell

Writer

Bio not available.

Josh Beckett

Josh Beckett

Designer

Josh Beckett began his time at Crusader Games after first working with Steve Kessinger and Tim Robinette during an internship. Sharing his love of gaming and table top with the other members of Crusader Games, he was accepted on as a designer due to his aptitude to learn, and familiarity with set designing. Josh currently works on various projects assisting with supplementary art assets and beta testing.