Our Plans Regarding Facebook Data
Released April 23, 2010
On Wednesday at the f8 summit, Facebook revised one of their policies regarding user data and how developers were allowed to use it. Previously, an application was only allowed to store user data (such as name, email, etc) for 24 hours and then would have to re-fetch the next time the user used the application. This has changed. Developers may store the data indefinitely, however you the user still has to approve the permission for the application to access that data. This has had some outcry on the Internet (along with some of features that arose out of the developer conference) regarding privacy. We at Crusader Games feel we should be upfront with what data we plan on accessing and storing, and the purpose for it.
The main bits of information that we plan on storing, once you approve the application or connect with your Facebook account to the Valendera website, is basic information that we would ask for anyways with regards to user registration. This is Name, Email, and Facebook ID (your unique Facebook ID number, not username and such). We will store that information in our databases solely for account purposes. We will also access your friends so you may invite them to join the game, show you which of your friends play, and for easier play purposes, place your Facebook friends into your in-game friend list. With regards to your wall and activity stream, we will submit to your wall achievements such as “Jimmy just reached level 15 in Valendera” and the like. Of course this will not be automatic and you will need to approve the post before it is done (as much of the games out there do now). We have not decided with regards to your profile picture if we will use it or not. If we do, it will only be for purposes such as comment posts and other community features.
I know our game is a ways out, but once again I wanted to be proactive and show our intents with this information, to alleviate any concerns our potential players will have once the game is released.
Chip Lambert
Technical Director